- It is Saturday, November 17th, and it’s overcast (again!)
- The name of game at least is itinerary planning!
- We decide to parlay with the remaining vikings before helping
Giga…um, someone?…by constructing a gate to…well, another realm, maybe. A place called ‘The Future’.
- The party encounters some Viking refugees and manages to convince 2/3 of them to settle in lands owned by Lady Kemstock. We’ve invented feudalism!
- Along the way to meet with Ser Oran of Cottonwood, we’re beset upon by Ankheg Lions! Gross goo abounds! (+250 xp each)
- The deal is fine, but feels a little weird since we’re basically trust vampires to not eat the refugees
- Back in the Viking town, [FILE_MISSING] tries to incept a lot of people that they should abandon the town before it’s destroyed. He also makes the horses go into heat (it kinda made sense at the time). Some hobgoblin slaves are given a chance to escape.
- You know what’s a bad way to die? Getting polymorphed into a chicken, then getting put into a bag of holding until you suffocate. That bag needs a good febreezing after the life it’s had.
- In spite of the appearance of the pirate Irving, we’re able to convince the hobgoblin army that we’ve done our part of the alliance by killing a fucking dragon and they are more than capable of mopping up the dregs of the Talons.
- Contracts for the win! Contracts always win!
- Then, this happens:
- We scout the area of the meteor because G—- says we need to get materials to build a gate. Then the rock starts to talk to us again. Sir Calaph gets triggered and severely agitated. This…other guy?…goes quiet for a bit, then has us take a piece of the rock and insert it into his skull. WTF?
- We help [VAR_404] build his portal. He then asks us “Will you join me in defeating a Net in the Sky?” We accept.
- On the other side of the portal is an open-air metal castle with arcane instruments in a black void above a multi-colored sphere. This guy, [NAME_NOT_FOUND], tells us it’s in space. Not sure what that means.
- We fight a bunch of metal golems and beholders, some warriors with strong armor and magic bows, a large steel giant gets turned into a pig for awhile, and we all nearly get killed. It’s harder than Verthrax, and much much harder to describe. But wherever this ‘space’ place is, fire still works the same way and we destroy everything we can see before jumping back into our own world (but not before grabbing a few souvenirs.
- Back in the meteor hex, we do a quick head count: Sir Calaph, MacD, Saza, and….we’re missing someone? Wait, no we aren’t. Wait, are we? It’s a real head scratcher.
- We head back to Dauntless convincing ourselves that what we just experienced didn’t actually happen.
- Pirate Lord Irving also has adventures around this time. Please see his blog for details.
RIP G. HT the MR
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.
XP: 3000 each
- A metal golem filled with…um…lighting
- A, er, “magic”….crossbow…that fires a beam of radiant light.